The project aims to simplify European values and bridge the gap between theoretical knowledge and experience related to citizenship and human rights, fostering participation and a sense of social responsibility. By leveraging the transformative power of virtual (VR) and digital environments, participants will understand how game-based experiences can effectively educate, empower, and motivate individuals to become more actively involved in their communities, shaping a generation of socially aware and active citizens. The project will involve a series of educational co-creation activities between secondary school students, teachers, parents, and digital game developers. Special emphasis will be given to students who will soon be called upon to assume their full responsibilities as active citizens, especially those attending schools lacking digital infrastructure or located in minority areas.
Target Groups:
- Students aged 15-18
- Secondary education teachers
- Parents, Parents and Guardians’ Associations
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency. Neither the European Union nor the granting authority can be held responsible for them.