EU GAMER: Gaming as a Means to Encourage Responsible Citizenship

Grantee: DAFNI KEK
Call: Enhancing awareness & understanding of EU rights and values
Project Duration: 12 months
Budget: 59.996,53€
Country: Greece
Location: Western Greece

The project aims to simplify European values and bridge the gap between theoretical knowledge and experience related to citizenship and human rights, fostering participation and a sense of social responsibility. By leveraging the transformative power of virtual (VR) and digital environments, participants will understand how game-based experiences can effectively educate, empower, and motivate individuals to become more actively involved in their communities, shaping a generation of socially aware and active citizens. The project will involve a series of educational co-creation activities between secondary school students, teachers, parents, and digital game developers. Special emphasis will be given to students who will soon be called upon to assume their full responsibilities as active citizens, especially those attending schools lacking digital infrastructure or located in minority areas.

Target Groups:

  1. Students aged 15-18
  2. Secondary education teachers
  3. Parents, Parents and Guardians’ Associations

Activities:

  • Development of 6 educational scenarios based on an equal number of digital games, covering themes such as democracy, human rights, and civic participation. These scenarios were integrated into Civic Education curricula in Secondary Education as an alternative teaching method aligned with European values.
  • Implementation of 16 in-person educational activities in schools across Western Greece, including remote and underserved areas with the participation of 332 students and 32 teachers.
  • Organization of 4 thematic webinars with over 100 participants, including educators and experts in digital game-based learning.
  • Execution of an innovative and civic-themed Game Jam, during which 4 new digital games were co-created by teachers and game developers.
  • Wide-reaching dissemination activities with 3 keynote events and international conference presentations
  • Ongoing visibility through social media, media articles, and radio interviews


Funded by the European Union. 
Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency. Neither the European Union nor the granting authority can be held responsible for them.